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Zoids that have a restriction to either GL 3, 4, or 5 are UNUSUABLE AND
UNATTAINABLE by pilots at GL 1. For each level below the restriction
you will be docked 20% of all dp, speed, and agility. (ie: 20%
deduction off max by a GL 4 pilot on a GL5 zoid)
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Bear Fighter Bear
Speed: 14 (Quad), 8 (Bi) Agility: 24 (Quad), 12 (Bi) Heat Index: 40
Internal Slots: 6 CPU Slots: 2
External Hardpoints: 7 - Body: 2 (each side), Limbs: 5 (top of head, each leg)
Armor - Head: 25 / Body: 150 / Legs (x4): 50
Specials
Dual Fighting Modes Can
function on two or four legs and can change in an instant even on the
move to avoid attacks. Bipedal mode is mainly for melee while quadruped
is mainly for ranged battle. If
the switch in modes is used as an evasive maneuver, it should be
written into your action summary as a dodge. If the switch is not
specifically intended to avoid an attack, you may simply RP it in your
narrative.
Hardened Alloy Teeth and Claws Sharp teeth and claws meant to crush armor in melee attacks. 40DP
Twin 80mm Cannons On the back, can fire at ground targets in front of the Zoid in quadruped mode and air targets when in bipedal mode. 50DP
Six-Shot Missile Launchers A pod mounted on the chest carrying six missiles. Can only be used in bipedal mode. Two may fire at one time. 45DP per missile
Blade Liger Liger
Speed: 16 Agility: 38 Heat Index: 25
Internal Slots: 5 CPU Slots: 3
External Hardpoints: 6 - Body: 1 (back), Limbs: 5 (tail, each shoulder (leg))
Armor - Head: 25 / Body: 115 / Legs (x4): 45 / Tail: 20
Specials
Rear Thrusters Mounted
between the shoulder blades of the Blade Liger, these Thrusters provide
a short-lived boost in speed and evasion when activated. +2 to speed; 20% increased evasion Lasts for the following two actions; usable once per round, every other round
Hardened Alloy Teeth and Claws Sharp teeth and claws meant to crush armor in melee attacks. 40DP
Hardened Alloy Laser Blades (Energy) possible Chargeable
blades that rest on the back of the Zoid and swing out to the sides;
can be charged for one feat to cause higher energy damage. 60DP normal damage, 90DP energy damage when charged (requires charging feat)
Dual Impact Cannon A two-barreled chest cannon that fires explosive shells forward; inaccurate if used while the Liger is in motion. 50DP
Laser Blade Blasters (Energy) These
come in two forms. From any position they can be used as repeater
rifles - highly accurate and usable on air Zoids; good at close range.
For long-range targets the Liger can stop and crouch, flip the blades
up onto its shoulders and use these as ground-to-ground sniper rifles. 20DP machine gun mode, 60DP sniper mode
Hi-Intensity Charged Frontal Shield Like
the Shield Liger, the Blade Liger can open its mane to create an energy
shield. However, in the Blade Liger’s instance, this shield also
channels the ions created to charge the blades and creates a power
shield capable of resisting a CPC. Reduces all damage to 65%, does not stop missiles Totally negates all charged particle and ion field weaponry targeted at or in close proximity to the Blade Liger Can be used as a battering ram to deal 20DP Lasts for four actions; usable once per round, every other round
Cannon Tortoise Turtle
Speed: 7/6 Agility: 5/4 Heat Index: 40
Internal Slots: 6 CPU Slots: 4
External Hardpoints: 5 - Body: 2 (each side), Limbs: 3 (chin, each front leg)
Armor - Head: 35 / Body: 150 / Legs (x4): 60
Specials
20mm Cannons On either side of the shell, fire forward and move up to 25 degrees vertically and 45 degrees horizontally. 40DP
Dual Rapid Fire Cannons (Energy) Double-barreled, high-speed cannons on either side of the back of the shell that fire small energy blasts at rear foes. 55DP
Heavy Mortar Cannon Unlimited ammo (don't ask how). Deals heavy damage even on a near miss. 80DP direct hit, 35DP to up to 3 parts on up to 4 Zoids via splash damage Can only be used 3 times per round
Command Wolf Wolf
Speed: 14 Agility: 35 Heat Index: 25
Internal Slots: 5 CPU Slots: 3
External Hardpoints: 6 - Body: 3 (chest, each side), Limbs: 3 (each front leg, tail)
Armor - Head: 25 / Body: 100 / Legs (x4): 40 / Tail: 20
Specials
Hardened Alloy Claws Sharp claws meant to crush armor in melee attacks. 40DP
Electron Bite Fangs (Energy) Similar to Strike Laser Claw, the computer system siphons energy to the teeth for a super heated strike. 70DP
Twin AZ50mm Beam Cannons Mounted on the back on a turret, these cannons fire long range and anywhere from centered to 90 degrees to either side. 60DP
Quad Smoke Dischargers Quad smokestacks, two on each hind leg, emit a thick cloud of black smoke to provide cover for the Wolf. Reduces foe accuracy to 60% Lasts for the round; usable once every other round
Geno Saurer Tyrannosaurus GL 3 Restriction
Speed: 15 Agility: 35 Heat Index: 40
Internal Slots: 6 CPU Slots: 3
External Hardpoints: 6 – Body: 3 (chest, back x2), Limbs: 3 (each leg, tail)
Armor – Head: 25 / Body: 125 / Legs (x2): 45 / Tail: 45
Specials
Hardened Alloy Teeth and Claws Sharp teeth and claws meant to crush armor in melee attacks. 50DP
Grappling Hook Arms Able to fire at, hit, and then reel in any non-heavy class Zoid. 25DP
40mm Mini-Sniper Cannon Mounted on the head, can be used to fire long range with pinpoint accuracy. 45DP
Twin 120mm Pulse Laser Rifles (Energy) Back mounted and capable of hitting any target, anywhere. 90DP
Charged Particle Cannon (Energy) Foot
locks must be in place. The tail vents open and the concealed cannon
barrel extends. Because the Zoid is locked in, it cannot move. 160DP to body with direct hit; can deal random damage or stunning on a near miss or if any other Zoid is in close proximity Can only be used once per battle; takes 3 feats (in separate actions) to charge
Gun Sniper Velociraptor
Speed: 12 Agility: 30 Heat Index: 25
Internal Slots: 6 CPU Slots: 2
External Hardpoints: 8 – Body: 4 (2 on each shoulder), Limbs: 4 (2 on each leg)
Armor – Head: 30 / Body: 90 / Legs (x2): 40 /Arms (x2): 30 / Tail: 40
Specials
Hardened Alloy Teeth and Talons The arms, having guns equipped, are not meant for melee, but the killer claws on the feet are as well as the teeth. 45DP
50mm Cannon Mounted on the chest and forward firing only with a slight degree of motion to hit moving targets. 50DP
Twin 20mm Beam Gatling Guns (Energy) Mounted on the arms, they can be aimed anywhere and fire at an amazingly quick clip. 25DP
Twin 8-Shot Missile Pods Mounted on the back boosters, each pod can fire up to 2 missiles at a time. 40DP per missile
144mm Sniper Cannon To
fire, the GS must spin, lock its feet and extend the rifle (taking
about a second), and then lock on (another 2 seconds or so). Extremely
(and deadly) accurate; can punch through armor. 90DP
Heldigunner Iguana
Speed: 10/10/5 Agility: 15/20/6 Heat Index: 30
Internal Slots: 4 CPU Slots: 3
External Hardpoints: 5 – Body: 2 (back, each side), Limbs: 2 (top of head, tail)
Armor – Head: 25 / Body: 130 / Legs (x4): 40 / Tail: 40
Specials
Burrowing/Swimming The only Zoid capable or boring through solid rock, it is also an adept swimmer. Can remain burrowed or under water for up to 5 actions
Hardened Alloy Teeth and Claws Teeth and Claws meant to tear through armor in a melee attack. 30DP
Hardened Alloy Tail Blades Blades mounted on the tail used for whipping with amazing speed to crush armor. 50DP
20mm Cannons Paired up on either side of the chin, forward firing only. 20DP
72mm Anti-Aircraft Cannon This
turreted gun can fire in any direction as long as it's up. Launches a
shell that explodes into a flak cloud as it nears the opponent
providing deadly splash damage. 70DP AAC mode OR 20DP to up to 3 areas of armor on up to 3 aerial Zoids in flak mode (judge's discretion) Can be used without flak explosion for more precision accuracy; usable only from land to air
Aquatic Rifle Cluster (Energy) Mounted
just behind the head, this cluster packs three long range beam rifles
of 50mm, 30mm, and 20mm, all of which fire simultaneously. Extremely
deadly underwater, also good for ground targets when on land. 70DP
Ice Blazer Doberman
Speed: 17 Agility: 38 Heat Index: 25
Internal Slots: 4 CPU Slots: 3
External Hardpoints: 5 - Body: 3 (back, two on chest), Limbs: 2 (each hind leg)
Armor - Head: 25 / Body: 90 / Legs (x4): 40 / Tail: 25
Specials
Heat Intolerance Being
ice based, this Zoid when in any non-arctic terrain is more crippled by
heat weapons than its peers. They deal 1.5 times the normal heat damage
(judge should round down if necessary). However, in arctic terrain, the
Ice Blazer receives the necessary chill factor from its environment to
negate this intolerance; heat weapons only do normal damage.
Reflective Metal Ice Armor Though
the armor of the Zoid may be thin, the armor is unique in that it is
made out of Reflective Metal Ice that reduces energy weapons naturally. Note:
This requires no activation as it is natural, but the effects only work
on base armor so if you have bolted armor, the effect does not begin
until it reaches the base. Reduces energy type damage to 50%
Frozen Blades Blades
much like the Blade Liger's, except charged with a super cooled liquid
to cause the armor they come into contact with to freeze and become
brittle. 50DP, +10DP to all attacks to frozen armor area for the rest of the round
Hyper Photon Particle Rifles (Energy) Heavy rifles mounted on the back of the Zoid. Rotate up to 90 degrees vertically. Forward-firing, very accurate. 70DP
45mm Pulse Laser Cannon (Energy) Deadly accurate, mounted atop the head, and fires where the head points. 40DP
30mm Laser Machine Guns Mounted on the Beam Rifles; meant to hit quick targets. 20DP
Long Range 30mm Beam Rifles (Energy) One is mounted on each front leg. Fire forward and can move up to 45 degrees vertically. 35DP
Iguan Iguanadon
Speed: 12 Agility: 15 Heat Index: 25
Internal Slots: 6 CPU Slots: 3
External Hardpoints: 7 - Body: 4 (each shoulder, two on chest), Limbs: 3 (chin, each leg)
Armor - Head: 25 / Body: 100 / Arms (x2): 30 / Legs (x2): 35 / Tail: 30
Specials
Crusher Vice Bite This
attack is only good against light class Zoids on the ground. The
Iguan’s powerful jaws are used to knock the opposing Zoid over by
biting and grabbing it, and then flinging it to the side. 45 DP; foe loses the following action on a fully successful attack (at judge’s discretion)
20mm Beam Cannons (Energy) These
are located in various places on the Iguan - on top of the head, right
arm, and two on the tail. Only one can be used at a time. The head
cannon fires forward; the arm cannon is forward-firing and has up to 90
degrees rotation horizontally either direction. Tail cannons are
rear-facing and rotate up to 90 degrees to either side or upward. 50DP
Quad Impact Gun The gun is mounted on the left arm of the Zoid; mainly used for close-range combat. 70DP
Dual 20mm Flak Guns Mounted on the tail; only good against air Zoids. Fires a cloud of shrapnel. 20DP to all areas (but the head) on any Zoid(s) passing through the cloud
Konig Wolf Wolf
Speed: 16 Agility: 35 Heat Index: 35
Internal Slots: 6 CPU Slots: 3
External Hardpoints: 7 - Body: 3 (chest, two on back), Limbs: 4 (two per front leg)
Armor - Head: 25 / Body: 100 / Legs (x4): 40 / Tail: 20
Specials
Hardened Alloy Teeth and Claws Sharp teeth and claws meant to crush armor in melee attacks. 40DP
Electrostatic Bite Electricity is charged into the teeth and when clamped on a foe sends a shock through its system. 70DP, foe loses one action Usable twice per round; requires charging feat
Konig Claw Strike (Energy) Similar
to the Strike Laser Claw, albeit weaker, the computer system siphons
energy to the claws of the Zoid for a super heated strike 60DP
Booster Dischargers A
pair of exhausts on the backside that releases smoke that can be
controlled; when activated they can do one of two things, which the
pilot chooses: 1) Emit smoke to camouflage the white paint of the wolf
or 2) Give a slight boost in speed by concentrating the release, using
it as a thrust. 1) Reduces foe’s accuracy to 50% 2) Increases speed by 1 and dodge rate by 20% Effects last for the round; usable once per round, every other round; must use activationfeat
Konig Headgear A pair of goggles on the head that slides down over the eyes that have two modes: nightvision and precision targeting scopes. 1) Nightvision (RP only) 2) Increases accuracy by 20% Lasts for three actions; usable once per round, every other round
Ptera Striker AKA Pteras Pterosaur
Speed: 17 Agility: 30 Heat Index: 25
Internal Slots: 4 CPU Slots: 3
External Hardpoints: 6 - Body: 2 (back, chest), Limbs: 4 (two per wing, 1 on top and 1 on bottom)
Armor - Head: 30 / Body: 105 / Wings (x2): 50 / Tail: 30
Specials
Magnesser Wings Technology
that uses magnetic repulsion lifts and allows the Pteras to stay
airborne. Can still operate with the wings out of commission. Allows Zoid to hover at speed 5, agility 9 instead of system freezing when wings are destroyed
16mm Machine Gun Concealed in the nose of the Zoid; fairly accurate for use on any target. 30DP
Air-to-Ground Tracker Missiles On
either side of the neck is a small two-shot missile pod providing four
air-to-ground missiles with moderate tracking capabilities. One pod may
be fired per action. 40DP each, for a total of 80DP per pod
Twin Pursuit Missiles Mounted
on the chest, these two ballistic missiles pack a punch and can hit all
targets. Excellent homing capabilities; can only fire one at a time. 70DP each
Redler Dragon
Speed: 8/20 Agility: 12/38 Heat Index: 30
Internal Slots: 6 CPU Slots: 2
External Hardpoints: 8 - Body: 4 (back, chest, each side), Limbs: 4 (two per wing (1 on top and 1 on bottom))
Armor - Head: 25 / Body: 110 / Legs (x4): 30 / Wings (x2): 40 / Tail: 20
Specials
Hardened Alloy Talons The
talons of the Redler are deadly weapons. On ground only the front two
can be used; in the air a sweep can allow all four for more damage. 25DP for front legs only; 50DP for all four
Hardened Alloy Tail Spike The
tail spike is a sharpened blade able to attack aerial and ground
targets; it can flip up vertically to use on close passes under another
air Zoid. 60DP
Flame Breath Concealed in the mouth is a flamethrower capable of hitting close-range ground targets with liquid fire. 20DP on up to three areas, up to three opponents 8 heat damage
Shadow Fox Fox
Speed: 17 Agility: 45 Heat Index: 25
Internal Slots: 4 CPU Slots: 2
External Hardpoints: 9 - Body: 5 (two on back, chest, each side), Limbs: 4 (each leg)
Armor - Head: 25 / Body: 95 / Legs (x4): 30 / Tail: 20
Specials
Hardened Alloy Teeth and Claws Teeth and Claws meant to tear through armor in melee attack. 40DP
Strike Laser Claw (Energy) The
hallmark of the Liger Zero, it has been copied for use in the Shadow
Fox. The computer system siphons energy to the claw for a super heated,
super fast, hard to avoid pouncing strike. 90DP
30mm Omni-Directional Vulcan Machine Gun Long-ranged weapon that can fire in LITERALLY any direction. 40DP
270mm Electromagnetic Net Gun Concealed
in the tail, the net gun fires at pursuing Zoids and unravels them with
a powerful shock. However, due to the position of the net, it can only
fire at Zoids behind the Fox. There is only one canister for use. Brings Zoids to the ground, stuns foe for 2 actions
Smoke Dischargers The
Shadow Fox is capable of covering itself in a cloud of smoke from these
shoulder-mounted vents, or for more creative use, sprinting by an
opponent and covering it in smoke instead. In this second method you
are prone to attack, but once by, the opponent is the only one who
loses accuracy and you know where they are. Method 1: Lowers accuracy of Fox to 50% and enemies to 25% Method 2: Lowers accuracy of opponent Zoids to 40% Lasts for the entire round or until all Zoids leave the cloud; usable once per round, every other round
Leg Anchors Anchors on the feet act as grips and allow the Fox to run up any incline or surface barring sheer vert. Fox can run up any incline up to 80 degrees
Shield Liger Liger
Speed: 14 Agility: 30 Heat Index: 25
Internal Slots: 5 CPU Slots: 2
External Hardpoints: 6 - Body: 4 (2 on back, each side), Limbs: 2 (each front shoulder (leg))
Armor - Head: 25 / Body: 110 / Legs (x4): 40 / Tail: 20
Specials
Hardened Alloy Teeth and Claws Sharp teeth and claws meant to crush armor in melee attacks. 40DP
Frontal Force Shield A powerful shield that protects everything but the back of the Zoid. Reduces solid damage to 60% and energy damage to 40%, does not stop missiles Can be used as a battering ram to deal 20DP Lasts for four actions; usable once per round, every other round
Triple Impact Cannon A three-barreled chest cannon that fires explosive shells forward, inaccurate if used while the Liger is in motion. 50DP
Dual 20mm Beam Repeater Guns Concealed turret mounted weapon that flips out of a panel on the back. 20DP
Dual 30mm Beam Cannons Located on either side of the tail; can fire anywhere the tail is pointed covering the back half of the Zoid. 30DP
Dual Rocket Pods Two
eight-shot rocket pods that drop down from the sides. Must lock on for
accuracy but fire straight at the target (no homing). Up to two rockets
may be fired per action. 35DP each
Slash Liger Liger
Speed: 16 Agility: 35 Heat Index: 30
Internal Slots: 5 CPU Slots: 2
External Hardpoints: 5 - Body: 3 (back), Limbs: 2 (each front shoulder (leg))
Armor - Head: 25 / Body: 115 / Legs (x4): 40 / Tail: 30
Specials
Hardened Alloy Teeth and Claws Sharp teeth and claws meant to crush armor in melee attacks. 40DP
Triple Impact Cannon A three-barreled chest cannon that fires explosive shells forward; inaccurate if used while the Liger is in motion. 50DP
Hardened Alloy Face Blades Blades mounted on the cheeks of the Slash Liger can extend out and work as a ram, cutter, or scoop. 30DP
Hardened Alloy Laser Blades Contained
on much thicker and more powerfully charged mounts are these blades
right off the Blade Liger's design. They whip out to the sides from
their back mounted position and can charge almost instantaneously for
one feat for more damage. 60DP normal damage; 90DP energy damage when charged (requires charging feat)
Hardened Alloy Tail Blade Not to be outdone, the tail enjoys a blade mounted for use on rear attackers or Zoids that go under the side blades. 35DP
Hi-Intensity Blade Rush The
Blades all extend and charge. They then emit the charge into the power
shield as the Liger uses the charged shield to ram the foe and send
them spinning through one face blade, one side blade, and the tail
blade. Nearly unavoidable when performed correctly. 100DP; requires charging feat Usable once per round, every other round, and only twice per battle; can't be used the same round as the Hi-Shield
Hi-Intensity Charged Frontal Shield Basically identical to the Blade Liger's shield on a slightly less powerful scale. Reduces all damage to 60%; does not stop missiles Totally negates all charged particle and ion field weaponry targeted at or in close proximity to the Slash Liger Lasts for three actions; usable once per round, every other round
Stealth Dragon Serpent
Speed: 13/13/17/10 Agility: 32/30/38/20 Heat Index: 35
Internal Slots: 6 CPU Slots: 3
External Hardpoints: 8 - Body: 7 (along the length of the serpent), Limbs: 1 (tail)
Armor - Head: 35 / Body: 100 / Wings (x2): 45 / Tail: 40
Specials
Maneuvering The
SD is an evolution of the Stealth Viper. It moves on land as if it was
a snake as it has no legs. It is also more than capable of maneuvering
at great speed and agility underwater, and in air using its wings. Its
wings are also retractable so when not flying they are not exposed to
damage.
Dual 40mm Machine Guns Mounted in the mouth of the dragon. 60DP
Hardened Alloy Tail, Claws, and Fangs The
tail can be used for grabbing or as a whip, while a bite from this
dragon is deadly. A pair of three-taloned claws adorn the body without
arms, but they are also sharp enough to slice through armor. 45DP
Rocket Launcher This
two-shot launcher is housed in the main body of the Stealth Dragon.
Rockets have moderate homing capabilities and may be fired together or
separately. 35DP per missile
Steam Vents Vents all over the body emit steam to cloak the Zoid. Lowers foe accuracy to 50% for the round; usable every other round Cannot be used in the same round as the E-Shield
E-Shield A
shield can be generated using the rotations of the turbines that
provide cover the front of the Dragon until a few joints from the tail,
essentially covering the front and sides. However, the shield can only
be used whilst the Zoid is on land. Reduces solid damage to 75% and energy damage to 50% Lasts for three actions; usable every other round Cannot be used in the same round as the Steam Vents
Storm Sworder Pterosaur
Speed: 19 Agility: 45 Heat Index: 25
Internal Slots: 4 CPU Slots: 3
External Hardpoints: 6 – Body: 2 (back), Limbs: 4 (2 per wing, 1 on top and 1 on bottom)
Armor - Head: 35 / Body: 100 / Wings (x2): 50 / Tail: 35
Specials
Hardened Alloy Iron Claw The talons on the Sworder are extremely sharp and able to cut through most of today’s available armors. 35DP
Twin 40mm Pulse Cannons Can
be used on any target in front, above or below. Concealed in the elbow
joints, four barrels provide maximum power, accuracy, and automatic
fire. 50DP
Hardened Alloy Forehead Blade (Energy) possible This
blade is capable of extending up or forward, though in practicality
should really only be used upwards for going under other air targets
(unless the pilot has a death wish). Can be charged for one feat with
energy to provide maximum cutting power. 60DP normal damage when uncharged, 85DP energy damage when charged (requires charging feat)
Twin Hardened Alloy Wingtip Laser Swords (Energy) The
main kill weapons on the SS, these blades extend from the wingtips and
charge almost instantly with energy. Perfect for deleting those
senseless parts on opponent Zoids often referred to as wings and legs. 90DP
War Shark Shark
Speed: 5/15/8 Agility: 7/40/14 Heat Index: 35
Internal Slots: 6 CPU Slots: 3
External Hardpoints: 7 - Body: 3 (back, two on chest), Limbs: 4 (each fin (tail, dorsal, each flipper)
Armor – Head: 30 / Body: 115 / Fins (x4): 40 / Tail: 30
Specials
Burrowing/Swimming/Walking The
War Shark is meant for use under soft ground and underwater. When
underground it must stay near the surface where movement is easier, but
can burrow deeper for up to two actions at a time. It must leap out to
change directions. It can also walk on its fins like legs.
Hardened Alloy Tail Fins The fins on the tail are meant to be used as a form of club; only practical mid-leap or underwater. 40DP
Sonic Blaster Small-bore beam rifle located in the mouth of the War Shark. 50DP
80mm Beam Cannons Forward facing on either side of the Shark. 60DP
Torpedo Launcher On
the back of the Zoid are eight tubes with two torpedoes each, for a
total of sixteen torpedoes. Capable of hitting land and water targets
only. Can’t be fired from underground. One tube can be fired per action. 45DP each (for a total of 90DP per tube)
Zaber Fang Sabre-Toothed Tiger
Speed: 14 Agility: 30 Heat Index: 25
Internal Slots: 6 CPU Slots: 3
External Hardpoints: 5 – Body: 3 (back, each side), Limbs: 2 (each front shoulder (leg))
Armor – Head: 25 / Body: 100 / Legs (x4): 40 / Tail: 25
Specials
Hardened Alloy Teeth and Claws Sharp teeth and claws meant to crush armor in melee attacks. 40DP
30mm Beam Guns Two guns mounted on the back, capable of swiveling 180 degrees horizontally and 45 degrees vertically. 30DP
Laser Machine Guns (Energy) Mounted on the shock cannon, fires forward, meant to hit fast Zoids. 20DP
Tri-Barreled Shock Cannon A three-chest cannon that fires explosive shells forward, inaccurate if used while the Zaber is in motion. 70DP
Three-Shot Missile Box Three missiles placed on top of the 30mm cannons. Capable of hitting air and land targets; only one missile can fire at a time. 50DP per missile
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