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Zoids that have a restriction to either GL 3, 4, or 5 are UNUSUABLE AND
UNATTAINABLE by pilots at GL 1. For each level below the restriction
you will be docked 20% of all dp, speed, and agility. (ie: 20%
deduction off max by a GL 4 pilot on a GL5 zoid),
To obtain a restricted zoid you must do a loot quest worth at least 40
RP creds and be GL 2 or higher with approval by staff. |
Aquadon (MKII) Frog
Speed: 8/16 Agility: 15/37 Heat Index: 25
Internal Slots: 3 CPU Slots: 3 External Hardpoints: 3 - Body: 3 (back x2, chest), Limbs: (none)
Base Armor - Head: 15 / Body: 85 / Legs (x4): 40
Specials
Sonic Croak Emits a sound blast that can stun the opponent. 40DP; stuns for two actions if performed at close range
Thrust Kick If a Zoid gets too close to the Frogger it can use its massive hydraulic powered hind legs to knock the opponent senseless. 70DP
Whip Tongue The
tongue can be used in two ways: 1) it can be used as a projectile ram
to slam into opponents up to 100 meters away, or 2) it can be used to
wrap opponents up. This allows tripping of heavy and medium Zoids and
tossing of light Zoids. 50DP (ram method) OR loss of 1 action (trip method); Judge determines damage from tripping or throwing
Barigator Alligator/Crocodile
Speed: 8/12 Agility: 16/40 Heat Index: 25
Internal Slots: 3 CPU Slots: 3 External Hardpoints: 4 - Body: 2 (back), Limbs: 2 (tail)
Base Armor - Head: 40 / Body: 100 / Legs (x4): 40 / Tail: 40
Specials
Quad General Purpose Missile Launcher Turret
mounted missiles located on the back of the Zoid. Fire in any direction
against land and air targets from land or water surface. Up to four can
be fired at a time; holds 12 missiles in all. 25DP per missile
Hydraulic Jaw Crusher Like
its animal counterpart, the Barigator’s jaw can clamp shut at lightning
speeds with massive amounts of pressure. Capable of stunning medium and
heavy Zoids, and hurling light Zoids. 70DP; opponent loses one action on a stun or hurl (power of the hit is at judge’s discretion)
20mm Beam Cannons Neck mounted, these dual cannons fire forward only but are useful underwater. 40DP
Smash-up Tail The Barigator’s powerful tail can be used in melee combat to smash into opponents. 60DP
Burning Striker Phoenix
Speed: 20 Agility: 42 Heat Index: N/A
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 4 - Body: 2 (back, chest), Limbs: 2 (each wing)
Base Armor - Head: 20 / Body: 90 / Wings (x2): 30 / Tail: 20
Specials
Heat Distribution System The Zoid uses heat as the basis for most of its attacks and therefore is immune to heat damage. Zoid Cannot Overheat
Burning Missiles A
pod of 10 homing missiles concealed in the belly of the Zoid pops open
to launch the little explosive missiles which contain superheated goo.
Not as accurate as other tracker missiles due to the inability to use a
heat sensor system (because it would hit the Striker itself). 40DP, 4 heat damage per missile
Liquid Flame Cannon A cannon concealed in the beak that is good for dousing close range ground targets with superheated lava-like fluid. 30DP to up to 3 areas of armor with a hit (excluding head), 10 heat damage
Dual-Barreled Beam Gun (Energy) Located
in between the chest and underbelly regions of the Burning Striker,
this weapon fires small caliber bullets composed of condensed energy
waves. 60DP
Superheated Plasma Shield The
zoid uses its heat systems to cover itself in molten plasma providing
it a powerful shield. Lasts 2 full rounds, can be used once per battle Reduces all damage to 75%, deals 2 heat damage to any Zoids passing too close.
Descat Panther
Speed: 18 Agility: 42 Heat Index: 15
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 2 - Body: 2 (back, chest), Limbs: (none)
Base Armor - Head: 25 / Body: 90 / Legs (x4): 40 / Tail: 25
Specials
Hardened Alloy Teeth and Claws Super sharp teeth and claws perfect for nitty-gritty melee strikes 40DP
Dual Impact Cannon Placed between the front legs allowing a slot above them on the chest. Fires explosive shells two at a time. 55DP
Super Gravity Bullet Cannon Planted
firmly on top of the Descat, this cannon uses the gravitational pull of
its opponent for increased targeting accuracy and fires super-dense
shells. Usable 5 times per battle. 100DP
Frontal Force Shield Covering
the front half of the Zoid, this shield is good for blocking energy
weapons. It can be used once per round and lasts up to 6 actions. Reduces energy damage to 25%
Dimetrodon Dimetrodon
Speed: 12 Agility: 25 Heat Index: 35
Internal Slots: 4 CPU Slots: 2 External Hardpoints: 2 - Body: 2 (sides), Limbs: (none)
Base Armor - Head: 20 / Body: 100 / Sail: 40 / Legs (x4): 20 / Tail: 20
Specials
Hardened Alloy Teeth Sharp teeth but difficult to score a hit with. 30DP
Dual 50mm Repeater Cannons Mounted
on either side of the Dimetrodon's chin, capable of forward fire only
with up to a 45 degree vertical range. Fire anti-Zoid shells, deadly
accurate. 70DP
3-Shot Missile Box 3 missiles concealed in the skull of the Zoid good for air and land targets (no homing capabilities). 40DP per missile, only one may be fired at a time
Sulfuric Acid Sprayer Located
in the mouth of the Dimetrodon are several valves that can release
highly-pressurized, focused streams of sulfuric acid toward an opponent. 50DP to one armor area or 25DP to two armor areas
Ionization Field Disabled
if the fin is more than 75% damaged. The fin spines create static
electricity effectively repelling physical attacks including solid ammo
and Zoid melee attacks. When in use the Dimetrodon can only use its
cannons and any energy weapon attached. Lasts up to 4 actions. For 4 actions repels ALL physical damage, usable once every 3 rounds.
Double Sworder Stag Beetle
Speed: 12/12 Agility: 15/30 Heat Index: 15
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 4 - Body: 2 (back, chest), Limbs: 2 (middle leg on each side)
Base Armor - Head: 20 / Body: 90 / Legs (x6): 25 / Wings (x2): 25
Specials
Mouth Machine Guns A
15mm four-barreled machine gun located between the pincers delivers
quick damage to enemies directly in front of the Double Sworder. 30DP
Dual 30mm Beam Cannons Located
between the fangs, these cannons are capable of firing forward or at
any vertical angle up to 70 degrees. Fires a ball of acidic venom that
begins eating at the armor; this can cause overheating from the acidic
properties. 40DP; up to 5 heat damage (at judge’s discretion)
Double Breaker Swords Hardened
alloy pincers are the hallmark of the Sworder. While slightly difficult
to use on quicker Zoids, they are capable of shredding shields to get
right to the armor of the opponent. 75DP, unhindered by shields
Flipper Dolphin
Speed: 15 Agility: 40 Heat Index: 20
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 4 - Body: 2 (back), Limbs: 2 (fins)
Base Armor - Head: 20 / Body: 90 / Fins (x2): 40 / Tail: 40
Specials
Hardened Alloy Tail The tail acts as a powerful whip to do serious damage on other aquatic Zoids. 50DP
Dual-Barreled Missile Launcher This large missile container is located on the dorsal fin and can fire two sea-to-land or sea-to-air missiles at one time. 35DP per missile
Sonic Blaster The Flipper emits a pulse from its forehead using sound waves; as a result shields don’t stop it. 60DP, unblockable by shields
Torpedoes Located
on the chest is a set of four torpedo tubes packed with 3 torpedoes
each, full tracking capabilities, only good underwater. 30DP per torpedo
Garantula Spider
Speed: 16/7 Agility: 45/15 Heat Index: 15
Internal Slots: 3 CPU Slots: 1 External Hardpoints: 5 - Body: 1 (back), Limbs: 4 (each leg pair)
Base Armor - Head: 20 / Abdomen: 90 / Leg Pairs (x4): 30
Specials
Burrow Dodge As
with real spiders, the Garantula can sense an incoming attack and
scurry to burrow under the surface just long enough to dodge a single
attack feat. It can only burrow once per round. Auto evasion of any single attack feat (or both attacks of the Double Attack Reflex)
Electromagnetic Web Launcher Capable
of firing at rear targets or the back section can be arched up and the
gun fired up or forward. The webs fire from the spinneret launchers on
the rear of the Zoid. Stuns foe for two actions
Venom Cannon Located
between the fangs, these cannons are capable of firing forward or at
any vertical angle up to 70 degrees. Fires a ball of acidic venom that
begins eating at the armor; this can cause overheating from the acidic
properties. 50DP; 5 heat damage
Pounce By
gearing up the legs the spider can launch at foes and knock them down
to sink its fangs into the armor and vent venom into it. 60DP; 2 heat damage
Machinegun Papillae Like a true spider the Garantula has papillae on either side of the fangs which happen to house 15mm machine guns. 30DP
Gun Tiger Tiger
Speed: 13 Agility: 35 Heat Index: 25
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 4 - Body: 4 (back, chest, each side), Limbs: 2 (tail)
Base Armor - Head: 30 / Body: 100 / Legs (x4): 40 / Tail: 30
Specials
Antenna Array An extra-sensory antenna array located on the head of the Gun Tiger offers maximized weapon ranges and accuracy. When activated it increases range by 20% and accuracy by 50%; only functions on ground targets Must use activation feat; lasts for five actions when activated Usable once per round, every other round
Hardened Alloy Teeth and Claws Teeth and Claws meant to tear through armor in melee attacks. High
Frequency Mode: when charged, the teeth and claws can deal extra damage
thanks to the energy being diverted into them (requires a charge feat). 40DP normally; 60DP when charged (High Frequency Mode)
20mm Anti-Aircraft Guns Good for attacking aerial Zoids anywhere around the Tiger. Back mounted. 35DP
105mm Concealed Cannon Fires
super-dense rounds fairly accurately up to a medium range, 150-200
meters. Can only be used if the head is lowered and the Zoid is still. 95DP
Guysak Scorpion
Speed: 12/10 Agility: 25/15 Heat Index: 20
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 3 - Body: 3 (back x2, chin), Limbs: (none)
Base Armor - Head: 20 / Body: 95 / Leg Pairs (x4): 40 / Tail: 30
Specials
Burrowing The
Guysak was built to burrow for sneak attacks. It can travel underground
for up to four actions but cannot attack except with the claws; by
attacking from underground, the Scorpion unearths itself.
Smoke Dischargers While
not capable of cloaking, these dischargers are located behind the head
and serve one purpose only: to hide the Zoid while it unearths. Lowers foe’s accuracy to 25% while Guysak unearths Lasts for three actions; usable once per round, every other round
Hardened Alloy Pincer Claws and Fangs The
Guysak is able to jab through armor and toss the smallest Zoids with
the claws, and bite through even the densest armors with its fangs.
Amazingly quick and versatile. 70DP
30mm Beam Rifle Located on the tail stinger. Semi-automatic, powerful, accurate, and can fire wherever the tail points. 50DP
Dual 10mm Cannons Mounted beneath the beam rifle on the tail. 20DP
Helcat Panther
Speed: 15 Agility: 40 Heat Index: 20
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 3 - Body: 3 (chest, each side), Limbs: (none)
Base Armor - Head: 25 / Body: 100 / Legs (x4): 35 / Tail: 25
Specials
Dual 20mm Beam Cannons Turret mounted on the back these cannons are deadly at close range in all directions. 65DP
Dual 20mm Laser Machine Guns Forward firing chest mounted guns. 30DP
Hardened Alloy Claws Razor-sharp claws located on each paw. 50DP
Camouflage Unit This
system can bend light around the Zoid and scrambles radar and infrared,
effectively rendering the Helcat invisible except for the blur effect
from motion. The sheer amount of technology and energy resources that
must be devoted to this system requires it to have a rest period
between uses. Reduces opponent’s accuracy to 20% when Helcat is still and 35% when in motion Lasts for four actions; usable once per round, every other round
Houndsoldier German Shepherd
Speed: 18 Agility: 38 Heat Index: 25
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 3 - Body: 3 (back, each side), Limbs: (none)
Base Armor - Head: 25 / Body: 100 / Legs (x4): 40 / Tail: 25
Specials
Dual 60mm Cannons Forward facing, back-mounted cannons. 40DP
Triple Impact Cannon A tri-barreled chest-mounted gun that fire explosive shells to deal splash damage. 60DP, distributed over opponent’s Zoid according to judge's discretion for splash damage
Hardened Alloy Teeth and Claws Razor-sharp fangs and rows of equally sharp teeth adorn the Hound's mouth while its paws contain sharp claws of their own. 35DP
Hardened Alloy Face Lances At
11 meters long, these throwbacks to medieval jousting are a terror in
battle. Capable of being used as rams or scoops. Impossible to break or
remove without removing the head of the Zoid. 90DP
Quad Missile Pods Four
3-missile pods (for a total of twelve missiles), one at the top of each
leg joint, for use on land or aerial targets. An entire pod can be
fired at one time. 20DP per missile
Killer Dome Crab
Speed: 7/12/6 Agility: 10/20/8 Heat Index: 35
Internal Slots: 3 CPU Slots: 3 External Hardpoints: 4 - Body: 4 (back – top of dome), Limbs: (none)
Base Armor - Body: 105 / Pincers (x2): 60
Specials
Hardened Alloy Crusher Claws Useful for stabbing, smashing, and grabbing, these giant crab claws can even hurl light and medium class Zoids. 70DP
Twin Repeater Cannons Located inside the Dome’s main weapon, these guns can fire in any direction the claws can point. 25DP
Dual Pulse Laser Cannons (Energy) Turret-mounted on either side of the Zoid, these cannons fire short bursts of energy at opponents in any direction. 45DP
Twin Gatling Guns Also concealed in the claws, these are the long range weapons of the crab. 30DP
Burrow Dodge Much
like the Garantula, the Killer Dome can sense an incoming attack and
scurry burrow under the surface just long enough to dodge a single
attack feat. The crab can only burrow once per round. Auto evasion of any single attack feat (or both attacks of the Double Attack Reflex)
Liger Zero Liger GL 3 Restriction
Speed: 18 Agility: 40 Heat Index: 20
Internal Slots: 3 CPU Slots: 3 External Hardpoints: 5 - Body: 3 (back, each side), Limbs: 2 (chin, forehead)
Base Armor - Head: 20 / Body: 90 / Legs (x4): 40 / Tail: 25
Specials
Strike Laser Claw (Energy) This
is the hallmark of the Liger Zero. The Zoid siphons laser energy into
the claw for a superheated, super-fast pouncing strike. 120DP
Hardened Alloy Teeth and Claws Teeth and Claws meant to tear through armor in melee attacks. 35DP
Double Barrel Chest Cannon Light cannon taken from the Shield Liger with two barrels that fire forward at once. 50DP
High-Density Beam Gun Fires extremely dense rounds from a turreted back mount. 60DP
Lightning Saix Cheetah
Speed: 20 Agility: 45 Heat Index: 25
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 3 - Body: 3 (chest, each side), Limbs: (none)
Base Armor - Head: 20 / Body: 90 / Legs (x4): 30 / Tail: 20
Specials
Lightning Beam Cannons A
pair of 100mm beam cannons solid-mounted on the back of the Zoid,
capable of firing powerful laser beams in whatever direction the Saix
is facing. 70DP
30mm Laser Repeaters Located
on the Saix's forehead are two 30mm laser repeater rifles, each capable
of spitting out roughly 4 shots per second. Though not turret-mounted,
they fire where the Saix's head faces, and are quite accurate because
of that. Like the after-market Sniper Rifle, the Repeaters can be
double-shot to count as one feat. 20DP per shot
Hardened Alloy Teeth and Claws Razor-sharp fangs and rows of equally sharp teeth adorn the Saix's mouth while its paws contain sharp claws of their own. 50DP
Streamline Drafting If
more than one Saix is in the same battle they can use their body design
to draft off each other. By continually leaping, the front Zoid can
increase its speed and maneuverability, supplementing the damage of its
next attack. +10DP to next attack; increased rate of evasion by 10% per extra Saix
Molga Caterpillar
Speed: 10/12 Agility: 12/25 Heat Index: 15
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 3 - Body: 3 (back, each side), Limbs: (none)
Base Armor - Head: 35 / Body: 105 / Wheels (x2): 45 / Tail: 35
Specials
Quad 20mm Gatling Guns Located on the armored head of the Molga, these small weapons fire together in a short burst. 35DP
Concealed 2-shot Missile Launcher Dual missiles located under an armor plate in the tail which target land Zoids behind the Molga. 40DP per missile
Tail Stinger A razor sharp blade on the maneuverable tail of Zoid. 60DP
Burrow The Molga is capable of digging underground and maneuvering there to sneak attack. It can stay underground up to three actions.
Raynos Pteranodon GL 3 Restriction
Speed: 25 Agility: 50 Heat Index: 30
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 4 - Body: 2 (back, chest), Limbs: 2 (each wing)
Base Armor - Head: 20 / Body: 90 / Wings (x2): 50 / Tail: 30
Specials
40mm Anti-Missile Machine Guns These
guns are located on the top of the tail, and can pivot 180 degrees
horizontally to hit anything left to right, and range from straight
back to straight down. They are especially good at shooting down large
projectiles. 40DP
Tri-Barreled Beam Cannon (Energy) Located on the Zoid's chest. Amazingly accurate against aerial opponents. 45DP
72mm Vulcan Cannon Housed in the gut of the Raynos, this retractable cannon can be useful for air-to-air or air-to-land/sea combat. 75DP
Hardened Alloy Wing Claws and Talons Razor-sharp claws adorn the Raynos' wings while its legs contain sharp talons of their own. 55DP
3D Radar Dome A
radar machine that nullifies stealth attempts using advanced
technology. The sheer amount of technology and energy resources that
must be devoted to this system requires it to have a rest period
between uses. Nullifies all stealth technology, keeping accuracy at 100% Lasts for two rounds upon the use of an activation feat; must rest for one full round between uses
Rev Raptor Velociraptor
Speed: 17 Agility: 48 Heat Index: 25
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 2 - Body: 2 (back, chest), Limbs: (none)
Base Armor - Head: 25 / Body: 100 / Arms (x2): 30 / Legs (x2): 40 / Tail: 25
Specials
Hardened Alloy Teeth, Talons and Claws Teeth, claws, and foot talons are composed of ultra-strong alloy and are good for hacking and slashing. 40DP
Striker Claw (Energy) The
pilot can change the distribution of energy by the Raptor’s ion charger
to siphon it into the large claws for a quick, energized strike
reminiscent of the LZ. 65DP
Wrist Mounted Machineguns Machineguns on each wrist that can fire forward and 90 degrees up or down. 30DP
Dual Scythe Cutters These
cutters can be charged by the ion charger located between them on the
Raptor’s back for extra damage and possible stunning once per round. 50DP on a normal attack If charged for one feat, 80DP and possible stunning for one action
Saber Lion Lion
Speed: 15 Agility: 35 Heat Index: 20
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 3 - Body: 3 (back x2, chest), Limbs: (none)
Base Armor - Head: 30 / Body: 100 / Legs (x4): 35 / Tail: 30
Specials
Dual Side-Mounted Machine Guns Small turret-style guns good for land-based or aerial targets. 30DP
Hardened Alloy Teeth and Claws Teeth and Claws meant to tear through armor in melee attacks. 40DP
High Friction Resonance Blade A
large blade mounted on the Saber’s head that can move 180 degrees
vertically from forward to resting on the back. The Zoid is small
enough to run under large Zoids and strike the underbelly with the
blade. When charged for one feat, the blade will vibrate at high
intensity to do extra damage. 50DP; if charged, 70DP and stuns for 1 action
Smoke Vents Somewhat
like the Shadow Fox, the Saber Lion can emit a light, hazy smoke from
vents built into the shoulder to conceal itself from enemies. Lowers accuracy of opponents to 50%; lasts for four actions and can be once every other round
Saicurtis Rhino Beetle
Speed: 11/12 Agility: 16/34 Heat Index: 15
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 4 - Body: 2 (back, chest), Limbs: 2 (each wing)
Base Armor - Head: 20 / Body: 90 / Legs (x6): 25 / Wings (x2): 25
Specials
Composite Sensory Unit Tracks
the motion of Zoids using a combo of 3D and ground radar allowing
tracking of burrowed units. Powers up weapons to bore into the ground. Allows Saicurtis to hit burrowed targets.
Dual 15mm Machine Guns Placed above the cockpit these guns are for front targets only. 25DP
Dual 30mm Beam Cannons Located
at the end of the Sai Striker, these cannons are paired and can fire
simultaneously or one at a time for better accuracy. Capable of
attacking Zoids up to 120 degrees up or down from front center and 30
degrees left and right. 35DP separately, 75DP with decreased accuracy when fired together
Sai Striker The
long horn sticking out from the Saicurtis. It has a pitchfork style
edge and can be used for stabbing or hammering enemies. At only 4.5
meters long, it does put the user at close range for counterattacks. 80DP
Sinker Manta Ray
Speed: 14/15 Agility: 28/30 Heat Index: 30
Internal Slots: 4 CPU Slots: 2
External Hardpoints: 4 - Body: 1 (back), Limbs: 3 (each wing top, head)
Armor - Head: 25 / Body: 110 / Wings (x2): 40 / Tail: 20
Specials
Twin 30mm Accelerated Beam Cannons On the chin of the Sinker. The accelerated firing mechanism makes them more powerful than most and capable of aquatic function. 70DP
Booster Gun Housed
in the tail of the Zoid, this medium-bore firearm is capable of firing
in any direction the tail can point (and underwater). 50DP
Quad Homing Torpedoes Two
are located under each wing. Above water they function as straight
missiles; underwater they mercilessly track their target at high
speeds. Only one can be fired at a time. 45DP each
Snipe Master Velociraptor
Speed: 12 Agility: 22 Heat Index: 25
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 3 - Body: 1 (chin), Limbs: 2 (each leg)
Base Armor - Head: 20 / Body: 105 / Legs (x2): 40 / Tail: 30
Specials
Hardened Alloy Teeth and Claws Sharp teeth accompany powerful leg talons. 50DP
144mm Tail Sniper Rail Rifle The
main weapon, capable of accurate attacks even on quick Zoids up to two
miles away. The rifle is capable of piercing shields with its explosive
rail gun shells. The Snipe Master must be locked down to use this
weapon, but can fire pivoting up to 30 degrees horizontally and
vertically on this base. 80DP, unblockable by shields
Defraction Gradient Unit (DGU) Refracts
light around the Snipe Master causing Zoids more than 300 meters away
to see the Snipe Master as several meters closer than it actually is.
The sheer amount of technology and energy resources that must be
devoted to this system requires it to have a rest period between uses. Reduces accuracy of distanced Zoids to 50% Lasts for four actions; usable once per round, every other round
Stealth Viper Cobra
Speed: 8/14/8 Agility: 16/50/20 Heat Index: 25
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 3 - Body: 1 (back), Limbs: 2 (chin, top of head)
Base Armor - Head: 25 / Neck: 55 / Body: 85 / Tail: 25
Specials
Burrowing and Swimming The
snake is right at home in aquatic combat and can burrow through even
tough terrain with great enough speed to launch a sneak attack. Can remain burrowed at shallow depths for 2 actions
Dual All-Purpose Missile Pods Two
eight-slot missile pods (16 missiles in all) in the tail of the Zoid
house homing missiles that can fire in any direction. Capable of
hitting all targets grounded, airborne, and underwater. One missile
from each pod may be fired at a time for a total of two. 30DP per missile
Hardened Alloy Fangs Razor-sharp fangs used in quick lunges. 65DP
Twin Land-to-Air Missiles Only
useful when fired straight up, these two missiles launch from the
center box of the Zoid and home in on high altitude targets. May be
fired separately or together. 25DP per missile
Quad Machine Guns Bunched
in two pairs, one in front and one in back of the center box. Capable
of locking onto two targets at once anywhere on the field due to the
coiling ability of the snake. 30DP per pair (separate targets allowed)
Steam Vents Vents open to conceal the Viper in a steam shroud from visual and infrared scanners. Cloud lasts locally for four actions. Reduces accuracy of foes to 25%; can only be used once every other round
Tigris Tiger
Speed: 14 Agility: 38 Heat Index: 25
Internal Slots: 2 CPU Slots: 2 External Hardpoints: 4 - Body: 3 (chest, each side), Limbs: 1 (tail)
Base Armor - Head: 20 / Body: 85 / Legs (x4): 25 / Tail: 20
Specials
Tail-Mounted Beam Gun (Energy) A
small caliber energy weapon attached to the end of the tail, this
versatile gun can fire in virtually any direction thanks to the free
movement of the limb. 30DP
Hardened Alloy Teeth and Claws Teeth and claws meant to tear through armor in melee attacks. 40DP
Super Compact Charged Particle Cannon (Energy) Mounted
on the back just behind the neck, the main attack of the Tigris fires a
powerfully charged beam of energy to deal heavy damage. Requires a
charge feat. 75DP
Paralyzer Shock-ready
cannon located on the back of the Tiger. In shock mode, fires shells
charged with electrical pulses that can stun opponents on contact. 40DP in regular mode; if charged, can also stun foe for two actions (requires the use of a charge feat)
Timber Wolf Wolf
Speed: 12 Agility: 45 Heat Index: 20
Internal Slots: 3 CPU Slots: 2 External Hardpoints: 3 - Body: 2 (back, chest), Limbs: 1 (tail)
Base Armor - Head: 25 / Body: 95 / Legs (x4): 40 / Tail: 30
Specials
Pulse Rifle Light, accurate, and small. Mounted on the back. 40DP
Hardened Alloy Teeth and Claws Teeth and claws meant to tear through armor in melee attacks. 50DP
Multipurpose Missile Launcher This
dual-barreled missile system is mounted across the back of the Timber
Wolf with one barrel on either side. It fires land-to-sea, land-to-air,
or land-to-land missiles, one at a time from each barrel (two at a time
total). 35DP per missile
Hydraulic Leg Pumps Simulating the lightning reflexes of a wolf, the Zoid can increase its chances of evading an attack when these are activated. Chances of evading opponent attacks increases by 40%; must use an activation feat Lasts for four actions; usable once per round, every other round
Zabat Bat
Speed: 15 Agility: 40 Heat Index: 15
Internal Slots: 3 CPU Slots: 2 External Hardpoints: 3 - Body: 2 (back), Limbs: 1 (tail)
Base Armor - Head: 20 / Body: 90 / Wings (x2): 30 / Tail: 20
Specials
Hardened Alloy Claws The talon-like claws on the small feet and wingtips of the Zabat are extremely sharp and dangerous. 45DP
Twin 145mm Laser Rifles Powerful
for their small size, these guns take up almost no space and are
located in the wing joints. No horizontal range but full 360 degree
vertical movement. 40DP
Heavy Smart Missiles Fired
from the chest, this behemoths auto-target the foe, rendering the smart
missile nearly unavoidable for an unshielded land or sea Zoid, or slow
aerial Zoid. Not practical for use on fast air Zoids. Two missiles
total; only one may fire at a time, and only once per round. 110DP; Increased accuracy on foes below either 10 speed or 20 agility, or both
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