Ideal for long-range combat. +30% accuracy when targeting air based zoids. |
Anti-Zoid Rifle Use: Once per round, up to 3 rounds 200 credits DP: 35 External Hardpoints: 1 |
Sniper Rifle Can fire twice in one action, at a single target. Increased hit percentage against long range targets. Use: 4 times per round, up to 2 rounds 800 credits DP: 40 External Hardpoints: 1 **
Please note: The double shot option on the Sniper Rifle still counts as
one use. However, if the double shot is taken twice by way of employing
the Double Attack Reflex, that would count as two uses. |
Pulse Rifle (Energy Based) Looks like a 40 Cal. rifle but fires energy pulses rather than solid matter. Use: 2 times per round 500 Credits DP: 60 External Hardpoints: 1
|
Double 80 cal. Rifle Use: Twice per round, up to 3 rounds 600 credits DP: 70 External Hardpoints: 1 |
Mega Rifle Uses magnetic technology to speed up the velocity of the ammo. Use: 3 times per round, up to 4 rounds 1000 credits DP: 90 External Hardpoints: 2 |