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Parts- Rifles
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Ideal for long-range combat.
+30% accuracy when targeting air based zoids.
Anti-Zoid Rifle
Use: Once per round, up to 3 rounds
200 credits
DP: 35
External Hardpoints: 1
Sniper Rifle
Can fire twice in one action, at a single target. Increased hit percentage against long range targets.
Use: 4 times per round, up to 2 rounds
800 credits
DP: 40
External Hardpoints: 1
** Please note: The double shot option on the Sniper Rifle still counts as one use. However, if the double shot is taken twice by way of employing the Double Attack Reflex, that would count as two uses. 
Pulse Rifle
(Energy Based)
Looks like a 40 Cal. rifle but fires energy pulses rather than solid matter.
Use: 2 times per round
500 Credits
DP: 60
External Hardpoints: 1
Double 80 cal. Rifle
Use: Twice per round, up to 3 rounds
600 credits
DP: 70
External Hardpoints: 1
Mega Rifle
Uses magnetic technology to speed up the velocity of the ammo.
Use: 3 times per round, up to 4 rounds
1000 credits
DP: 90
External Hardpoints: 2
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Zoids: The After Era Saga