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Duel Missile Pods
Two missiles pods that can be mounted on each side of your zoid; each pod holds four missiles.
Use: Once per round, up to 4 rounds
1200 credits
DP: 30 per missile
External Hardpoints: 2 (1 per pod)
Mega Missile Launcher
A large missile container that can be mounted to the top of your zoid; holds twenty missiles. May fire a total of two missiles in one feat.
Use: Four times per round, up to 4 rounds
1500 credits
DP: 40 per missile
External Hardpoints: 1
Napalm Missile Pod
When these warheads explode they release a fiery napalm like substance. This substance sticks to a zoids armor and heats it up. Due to the excessive heat from this substance, a zoid's internal systems may suffer a system freeze. Holds ten missiles. May fire two missiles per feat.
Use: Three times per round, up to 3 rounds
2000 credits
DP: 20 per missile
Heat Rating: 10 per missile
External Hardpoints: 1
Anti Missile System
A pod of hundreds of tiny projectiles. When an opponent fires a barrage of missiles at your zoid this system kicks in and automatically counters the missiles.
Use: Once per round, up to 3 rounds
2200 credits
External Hardpoints: 1
Torpedo Pods
Two Torpedo pods that can be mounted anywhere on your zoid; each pod holds two Torpedos. For use only with aquatic capable zoid's. Can not function out of the water.
Use: Once per round, up to 4 rounds
1000 credits
DP: 30 per Torpedo
External Hardpoints: 2 (1 per pod)
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Zoids: The After Era Saga