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Hex
Shield
This
is a truly amazing piece of work. After the Shield Liger came into
production, work was started on how to perfect its shield system so
that it could be used on any zoid. After many failed shields and
experiments the Hex Shield was created. The Hex Shield is a small unit
that is placed on the zoid's body. From this unit it uplinks with the
systems in the zoid to allow the pilot total control of it. With the
uplink completed the pilot can arrange a total number of 8 hexagonal
panels that are a width of 2 meters all the way around. The pilot can
arrange these panels any way he/she wants.
Each
panel works together as a fully functional shield and can be stabilized
for a period of 2 actions a move.
Reduces all
attacks by 75%.
Use: once
per round, three times per battle.
4000 Credits
External
Hardpoints: 1 (must be on the body somewhere)
CPU Slots: 1 |
Electromagnetic
Force Field
Charges a Zoid's armor, increasing its molecular stability.
Reduces
damage from energy based weapons by 50%. Damage from solid matter
weapons is reduced by 75%.
Cannot
be used with the ANY Armor Coatings. Cannot be used with a shield.
Use: Good
for one round, twice per battle. Requires a cool down period of one
round between each use. Requires
one charging feat.
3500 credits
Internal
Slots: 1 |
Guardian
Angel
This new technology was brought about near the discovery and widespread
usage of organoids. The Guardian Angel is an AI trained sphere that
aids the pilot while in battle. A vocal wireless uplink is maintained
between the pilot and angel when activated. The angel can be commanded
away from the zoid, but has a default hovering status above the center
of the zoids back. Many small laser cannons are covering the body of
the hovering angel, which it uses to shoot down incoming projectiles
and aid the pilot in offensive attacks. It is trained to store data on
each faced weapon to learn its characteristics. After
the first time a weapon is used, the chance of it being negated by the
angel goes up by 20%.
+30
dp to every attack from the pilot. Protection from incoming objects
(bullets, energy, rockets etc) is up to the judge, but chances of
negating the attack increases by 20% every time the attack is used
after the initial attack. Requires
an activation feat.
Can remain active for an entire round, must rest one round before
activating again.
4000
Credits
CPU
Slots: 1
GL
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