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Parts- Cannons
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Ideal for close or long-range combat.
Hybrid Cannon
Use: Once per round
250 credits
DP: 30
External Hardpoints: 1
Duel Small Booster Cannons
Use: Twice per round
320 credits
DP: 40
External Hardpoints: 1
Plasma Cannon
(Energy Based)
Use: 3 times per round
1000 credits
DP: 70
External Hardpoints: 1
Flame Cannon
Fires a super heated stream of gaseous liquid. Heats the internal components of a Zoid to force a system freeze.
Use: Once per round, up to 3 rounds
1500 credits
DP: 20DP to all armor areas hit
Heat Rating: 20

External Hardpoints: 1
Rapid Fire Ion Cannon
(Energy Based)
No charge time, minimal heat buildup, and the firing rate of a chain gun.
Use: 3 times per round
1700 credits
DP: 80
External Hardpoints: 1
Hyper Cannon
A single barrel cannon than can be mounted on the back of a zoid. Because of its weight and size it can only be mounted on four-legged zoids of suitable size.
Use: Once per round, up to 2 rounds
2300 credits
DP: 90
External Hardpoints: 1
Nitro Cannon
A specialized heavy artillery cannon designed only for medium and heavy class zoids.
Use: Once per round
2400 credits
DP: 150
External Hardpoints: 2
Tachyon Particle Cannon
This weapon is the newest product of unknown alien technology. Its power is unmatched, but it is slow to recharge. Because of its weight and size it can only be mounted on four-legged zoids of suitable size.
Use: Once per round
2600 credits
DP: 200
External Hardpoints: 2
Buster Cannon
A specialized heavy artillery cannon designed only for the Shadow Fox but able to be used by any other four legged, medium class zoid. The cost of the cannon is based on the need to modify the Zoid's back-mounted racks in order to install it. Shadow Fox does not require the modification.
Use: Two times per round, three rounds
1500 Credits for Shadow Fox
2000 credits for all other zoids

DP: 150DP
External Hardpoints: 2 (must be placed on the back)
Death Wave Cannon
(Unknown Energy Type)
Its small size allows it to be mounted on small zoids and Ariel types, with restrictions. This cannon emits a wave of energy that instantly dissolves a zoid's armor and external weapons.
Use: 1 once per round, up to 2 rounds. Requires 2 charge feats. Designed for heavy class zoids, -5 speed/agility for medium class, -10 for light class
5000 credits
DP: Total armor depletion with direct hit or 130DP for partial or deflected hit.
External Hardpoints: 3
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Zoids: The After Era Saga