| Ideal for close or long-range combat. |
Hybrid Cannon Use: Once per round 250 credits DP: 30 External Hardpoints: 1 |
Duel Small Booster Cannons Use: Twice per round 320 credits DP: 40 External Hardpoints: 1
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Plasma Cannon (Energy Based) Use: 3 times per round 1000 credits DP: 70 External Hardpoints: 1 |
Flame Cannon Fires a super heated stream of gaseous liquid. Heats the internal components of a Zoid to force a system freeze. Use: Once per round, up to 3 rounds 1500 credits DP: 20DP to all armor areas hit Heat Rating: 20 External Hardpoints: 1 |
Rapid Fire Ion Cannon (Energy Based) No charge time, minimal heat buildup, and the firing rate of a chain gun. Use: 3 times per round 1700 credits DP: 80 External Hardpoints: 1 |
Hyper Cannon A
single barrel cannon than can be mounted on the back of a zoid. Because
of its weight and size it can only be mounted on four-legged zoids of
suitable size. Use: Once per round, up to 2 rounds 2300 credits DP: 90 External Hardpoints: 1
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Nitro Cannon A specialized heavy artillery cannon designed only for medium and heavy class zoids. Use: Once per round 2400 credits DP: 150 External Hardpoints: 2 |
Tachyon Particle Cannon This
weapon is the newest product of unknown alien technology. Its power is
unmatched, but it is slow to recharge. Because of its weight and size
it can only be mounted on four-legged zoids of suitable size. Use: Once per round 2600 credits DP: 200 External Hardpoints: 2 |
Buster Cannon A
specialized heavy artillery cannon designed only for the Shadow Fox but
able to be used by any other four legged, medium class zoid. The cost
of the cannon is based on the need to modify the Zoid's back-mounted
racks in order to install it. Shadow Fox does not require the
modification. Use: Two times per round, three rounds 1500 Credits for Shadow Fox 2000 credits for all other zoids DP: 150DP External Hardpoints: 2 (must be placed on the back) |
Death Wave Cannon (Unknown Energy Type) Its
small size allows it to be mounted on small zoids and Ariel types, with
restrictions. This cannon emits a wave of energy that instantly
dissolves a zoid's armor and external weapons. Use:
1 once per round, up to 2 rounds. Requires 2 charge feats. Designed for
heavy class zoids, -5 speed/agility for medium class, -10 for light
class 5000 credits DP: Total armor depletion with direct hit or 130DP for partial or deflected hit. External Hardpoints: 3 |